Professor Marie Redmond was born in Ireland and graduated from Trinity College, Dublin in 1972.
She worked in the software industry in the UK and then in the USA for twelve years. In the US, she spent time in Cupertino at Apple Computer as part of a team, building a network gateway between Digital Equipment Corporation’s platform and Apple’s software platform. Here she discovered the contribution and impact creative people could make to the overall design process for softwa
re. Concurrently she taught at MIT (Massachusetts Institute of Technology), working in ‘The Writing Program’ in collaboration with the Media Lab and, again, witnessed the impact of cross-disciplinary thinking and practice.
In 1990 Professor Redmond returned to Trinity College, Dublin where she set up and ran the innovative MSc course in Interactive MultiMedia which is still in demand. She also established a research group in Multimedia Systems (later called Interactive Digital Media). In 2013 she designed and created a new MPhil course in Trinity College in partnership with the Institute of Creative and Cultural Entrepreneurship in Goldsmiths, University of London. The course was accredited by both Trinity College and Goldsmiths. Two years later, Professor Redmond was invited by Ca’Foscari in Venice to develop a Master’s programme in Digital Humanities followed by a second Master’s programme in Digital and Public Humanities, where she taught Design Thinking, Critical Theory and Creative and Cultural Entrepreneurship.
Professor Redmond has been a consultant with the European Commission on digital media and related sectors. She has curated shows on robotic art, and been a board member of theatre companies and film festivals and arts organisations. Her approach to innovation in design education resonates far beyond her own particular field. She recognised the cumulative value of cross-cultural, cross-disciplinary education and has seen her graduate students play key roles in digital media and creative industries in Ireland and internationally. She can be credited with changing how design education was conceived, marrying creativity with advanced pioneering technology to develop viable and exciting commercial applications